Senior Character Artist

Boston, Massachusetts, United States | Art | Full-time | Fully remote

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Proletariat is seeking a Character Artist to join us in our work on World of Warcraft. In this role, you will bring to life new creatures, characters, armor, weapons, and in-game items. The ideal candidate is a skilled 3D modeler who can turn a 2D concept faithfully into an appealing, lively 3D model, loves adding hand-painted texture to character models, is a patient and empathetic communicator, and loves taking initiative on projects.

Responsibilities:

  • Collaborate with Concept Artists and other Character Artists to bring characters, armor sets, creatures, weapons, etc. from concept art all the way to game-ready 3D models that fit in the Warcraft style
  • Create concept art for characters, armor sets, creatures, weapons, and other assets when needed
  • Texture characters, armor sets, creatures, weapons, and other assets
  • Works with performance in mind to ensure that assets meet performance budgets.
  • Works with Project Management to maintain clear and consistent goals
  • Works in an organized manner. Can follow data structure and provide feedback.
  • Enthusiastically work together and share knowledge with other Artists
  • Mentor and offer feedback to more junior Character Artists, motivate peers toward excellence
  • Be a strong force in upholding a welcoming and respectful atmosphere for collaboration, communication, and creativity, with an emphasis on the values of diversity and inclusion 

Your Background:

  • Some experience creating character and creatures from concept to 3D execution in an innovative, appealing style; displays a strong sense of anatomy, design, and color theory mixed with video game art and production needs
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Proficiency in sculpting and texture creation process from high resolution to game ready assets.
  • Experience creating character assets in a pipeline that includes; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
  • Knowledge of technology, terminology, and techniques of game art development, including an awareness of design and programming considerations.
  • Can be relied upon to quickly learn new processes and software as needed.
  • Experience working in an iterative, agile environment.
  • Self-directed, enthusiastic, positive, embraces critiques.
  • Understands the audience and appreciates games.

Send us

  • Resume/CV
  • Cover Letter
  • Link to your portfolio

What we offer

  • Healthcare, dental, and vision, most of which are 100% sponsored by Proletariat to cover you and your family.
  • 401K plan with generous matching contributions.
  • Wellness reimbursements and discounts
  • Flexible working hours.
  • Our office is currently still remote, but we look forward to moving to an optional hybrid model in the future. If you’re based outside of the Boston-area and you’re not looking to relocate, we understand! Just let us know your situation during your phone screen conversation, and we’ll see if we can accommodate making a remote hire!

EEO Statement

Proletariat values a diverse environment and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.