Audio Designer

Boston, Massachusetts, United States | Art | Full-time | Fully remote

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Proletariat is seeking an Audio Designer who can flex their creativity and problem solving skills across a diverse set of projects. An Audio Designer at Proletariat works with existing libraries and their own original recordings to create exciting, impactful sonic treatments, then implements those assets using audio middleware and game engines. They operate under direction of the Audio Lead to make sure their work is in keeping with the vision of project stakeholders, and collaborate across all departments in the studio to ensure audio supports the player experience. Candidates will be asked to provide a current reel showcasing relevant work with details on individual contribution. Qualified candidates may be expected to complete a small audio test.

Requirements:

  • 2+ years experience in an Audio Design or related role
  • Strong sound design skills, with an excellent sense of aesthetics
  • Experience with location and in-studio sound effects recording
  • Experience with WWise or other middleware
  • Experience with game engines like Unreal and Unity
  • Good communication skills, especially with teammates outside the audio discipline
  • Solid organizational skills, and the ability to self-start and troubleshoot
  • Ability to quickly learn and master new software
  • Experience working with cross-discipline teams
  • Self-directed, receptive to critique and feedback

Responsibilities:

  • Record, edit, design, and organize assets across a variety of settings and types of gameplay (UI, ambience, foley, combat, etc.)
  • Work cross-functionally with members of other development teams to ensure content is in keeping with vision and intent of the project
  • Implement audio into middleware and game engine, working in close collaboration with programmers to ensure proper integration
  • Consistent playtesting and debugging to iterate quickly on designs and listen in context